谢家兰,博士,实验师。于2018年和2024年先后在西南大学获得工学硕士与工学博士学位。主要从事情感计算与智能信息处理领域的研究,聚焦于虚拟现实场景下基于脑电等多模态生理信号的情绪识别与情绪调节等前沿方向。已在《IEEE Transactions on Affective Computing》、《IEEE Transactions on Neural Systems and Rehabilitation Engineering》、《Knowledge-Based Systems》等国际期刊发表学术论文10余篇,并担任《Advanced Science》、《IEEE Transactions on Neural Networks and Learning Systems》、《Biomedical Signal Processing and Control》等国际期刊审稿人。曾指导学生荣获全国大学生电子设计竞赛省部级奖项1项。
论文情况:
[1] J. Xie, P. Lan, Z. Hu, and G. Liu, "Comparative Analysis of Personality Recognition in Response to Virtual Reality and Two-Dimensional Emotional Stimulus Using ECG Signals," ACM Transactions on Interactive Intelligent Systems, 2025.
[2] Y. T. Luo, X. Y. Zhong, J. L. Xie, and G. Y. Liu, Jr., "CVRSF-Net: Image Emotion Recognition by Combining Visual Relationship Features and Scene Features," (in English), Ieee Transactions on Emerging Topics in Computational Intelligence, Article vol. 9, no. 3, pp. 2321-2333, Jun 2025.
[3] J. Xie, Y. Luo, P. Lan, and G. Liu, "FBSA-Net: A Novel Model Based on Attention Mechanisms for Emotion Recognition in VR and 2D Scenes," Knowledge-Based Systems, vol. 302, no. 1, pp. 112287, Aug 2024.
[4] J. Xie, Y. Luo, S. Wang, and G. Liu, "Electroencephalography-Based Recognition of Six Basic Emotions in Virtual Reality Environments," Biomedical Signal Processing and Control, vol. 93, no. 106189, pp. 1-13, July 2024.
[5] Y. Luo, X. Zhong, M. Zeng, J. Xie, S. Wang, and G. Liu, "CGLF-Net: Image Emotion Recognition Network by Combining Global Self-Attention Features and Local Multiscale Features," IEEE Transactions on Multimedia, vol. 26, no. 1, pp. 1894-1908, 2024.
[6] Y. Qiao, J. Mu, J. Xie, B. Hu, and G. Liu, "Music emotion recognition based on temporal convolutional attention network using EEG," (in English), Frontiers in Human Neuroscience, Original Research vol. 18, March 2024.
[7] J. L. Xie, P. Lan, S. Y. Wang, Y. T. Luo, and G. Y. Liu, "Brain Activation Differences of Six Basic Emotions Between 2D Screen and Virtual Reality Modalities," IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol. 31, no. 1, pp. 700-709, 15 Dec 2023.
[8] X. Zhong, W. Liu, J. Xie, Y. Gu, and G. Liu, "Olfactory-enhanced VR: What’s the Difference in Brain Activation compared to Traditional VR for Emotion Induction?," IEEE Transactions on Affective Computing, vol. 15, no. 3, pp. 1331-1342, 2023.
[9] X. Zeng, X. Zhao, S. Wang, J. Qin, J. Xie, X. Zhong, J. Chen, and G. Liu, "Affection of facial artifacts caused by micro-expressions on electroencephalography signals," Frontiers in Neuroscience, vol. 16, 2022.
[10] S. Wang, X. Zhao, X. Zeng, J. Xie, Y. Luo, J. Chen, and G. Liu, "Micro-expression Recognition Based on EEG Signals," Biomedical Signal Processing and Control, vol. 86, no. 1, pp. 1-8, 01 Sep 2023.
[11] J. Xie, W. Wen, G. Liu, and Y. Li, "Intelligent Biological Alarm Clock for Monitoring Autonomic Nervous Recovery During Nap," International Journal of Computational Intelligence Systems, vol. 12, no. 2, pp. 453-459, April 2019.
[12] W. Liu, X. Zhong, G. Liu, and J. Xie, "Emotion Recognition Based ECG in Olfactory-enhanced VR Scenes," in 2024 9th International Symposium on Computer and Information Processing Technology (ISCIPT), 2024, pp. 445-448.
[13] P. Lan, J. Xie, Z. Hu, and G. Liu, "Personality recognition based on ECG in response to VR emotional stimuli," presented at the Proceedings of the 2023 3rd International Conference on Bioinformatics and Intelligent Computing, Sanya, China, Feb 10–12, 2023.